Serious Games como ferramentas de educação alimentar e nutricional: uma revisão sistemática

Conteúdo do artigo principal

Iago Almeida da Ponte
Bruno Bezerra da Silva
Lia Loiola Maia Batista

Resumo

Os serious games despontam como ferramentas de ensino que são jogos com um propósito para além do entretenimento, tendo como objetivo a melhoraria de algum aspecto do processo de ensino-aprendizagem. Frente a alta prevalência de doenças crônicas não transmissíveis na população brasileira, o objetivo do presente estudo foi avaliar, por meio de uma revisão sistemática da literatura, o potencial dos serious games como instrumento de Educação Alimentar e Nutricional. Para tanto, buscou-se nas bases de dados PubMed, Biblioteca Virtual de Saúde e SciELO, artigos publicados nos últimos cinco anos, nos idiomas inglês e português. Um total de 63 estudos foram identificados, dos quais apenas dez atenderam aos critérios de inclusão e exclusão estabelecidos para esta revisão. A maioria dos estudos reportaram desfechos positivos com a utilização dos serious games como ferramenta educativa, encontrando efeitos positivos na retenção dos conhecimentos aprendidos sobre alimentação e nutrição, e a sua utilização se mostrou promissora como uma alternativa às metodologias de ensino tradicionais. Apesar disso, os estudos apresentaram limitações quanto a duração das intervenções e a representatividade do tamanho de suas amostras, indicando a necessidade de futuros estudos com delineamento metodológico que supram tais lacunas. A partir desta revisão, demonstra-se que abordagens gamificadas de educação nutricional parecem promissoras no contexto do processo de ensino-aprendizagem, mas que ainda carecem de padronização metodológica para que intervenções baseadas em serious games sejam validadas como instrumento de Educação Alimentar e Nutricional.

Downloads

Não há dados estatísticos.

Detalhes do artigo

Como Citar
Ponte, I. A. da, Silva, B. B. da, & Batista, L. L. M. (2024). Serious Games como ferramentas de educação alimentar e nutricional: uma revisão sistemática. ABCS Health Sciences. https://doi.org/10.7322/abcshs.2023062.2323
Seção
Artigos de Revisão

Referências

Krzysztoszek J, Laudanska-Krzeminska I, Bronikowski M. Assessment of epidemiological obesity among adults in EU countries. Ann Agr Environ Med. 2019;26(2):341-9. https://doi.org/10.26444/aaem/97226

Leocádio PCL, Lopes SC, Dias RP, Alvarez-Leite JI, Guerrant RL, Malva JO, et al. The transition from undernutrition to overnutrition under adverse environments and poverty: the risk for chronic diseases. Front Nutr. 2021;8:676044. https://doi.org/10.3389/fnut.2021.676044

Conde WL, Monteiro CA. Nutrition transition and the double burden of undernutrition and excess of weight in Brazil. Am J Clin Nutr. 2014;100(6):1617S-22S. https://doi.org/10.3945/ajcn.114.084764

Brasil. Ministério da Saúde. Secretaria de Atenção à Saúde. Departamento de Atenção Básica. Guia Alimentar Para a População Brasileira. 2 ed. Brasília: Ministério da Saúde, 2014.

NCD Risk Factor Collaboration (NCD-RisC). Worldwide trends in body-mass index, underweight, overweight, and obesity from 1975 to 2016: a pooled analysis of 2416 population-based measurement studies in 128 9 million children, adolescents, and adults. Lancet. 2017;390(10113):2627-42. https://doi.org/10.1016/S0140-6736(17)32129-3

Bloch KV, Klein CH, Szklo M, Kuschnir MCC, Abreu GA, Barufaldi LA, et al. ERICA: prevalências de hipertensão arterial e obesidade em adolescentes brasileiros. Rev Saude Publica. 2016;50(supl 1):9s. https://doi.org/10.1590/S01518-8787.2016050006685

Associação Brasileira para o Estudo da Obesidade e da Síndrome Metabólica (ABESO). Diretrizes Brasileiras de Obesidade. 4 ed. São Paulo: Abeso, 2016.

Swinburn BA, Kraak VI, Allender S, Atkins VJ, Baker PI, Bogard JR, et al. The global syndemic of obesity, undernutrition, and climate change: the Lancet Commission report. Lancet. 2019;393(10173):791-846. https://doi.org/10.1016/S0140-6736(18)32822-8

Brasil Ministério da Economia. Ministério da Saúde. Instituto Brasileiro de Geografia e Estatística (IBGE). Pesquisa de Orçamentos Familiares: 2017-2018. Avaliação nutricional da disponibilidade domiciliar de alimentos no Brasil. Rio de Janeiro: IBGE, 2020.

World Health Organization (WHO). Diet, nutrition, and the prevention of chronic diseases: report of a joint WHO/FAO expert consultation. Geneva: World Health Organization, 2003.

World Health Organization (WHO). Report of the commission on ending childhood obesity. Geneva: World Health Organization, 2016.

Nutbeam D, Muscat DM. Health promotion glossary 2021. Health Promot Int. 2021;36(6):1578-98. https://doi.org/10.1093/heapro/daaa157

Brasil. Ministério do Desenvolvimento Social e Combate à Fome. Secretaria Nacional de Segurança Alimentar e Nutricional (SESAN). Marco de Referência de Educação Alimentar e Nutricional para as Políticas Públicas. Brasília: SESAN, 2012.

Brasil. Ministério da Saúde. Secretaria de Atenção à Saúde. Departamento de Atenção Básica. Política Nacional de Alimentação e Nutrição. Brasília: Ministério da Saúde, 2013.

Fadel LM, Ulbricht VR, Batista CR, Vanzin T. A gamificação e a sistemática de jogo: conceitos sobre a gamificação como recurso motivacional. São Paulo: Pimenta Cultural, 2014.

Deterding S, Dixon D, Khaled R, Nacke L. From game design elements to gamefulness: defining “gamification". Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. 2011:9-15. https://doi.org/10.1145/2181037.2181040

Hägglund P. Taking gamification to the next level. A detailed overview of the past, the present and a possible future of gamification. Umeå Universitet, 2012.

Simões J, Redondo RD, Vilas AF. A social gamification framework for a K-6 learning platform. Comput Hum Behav. 2013;29(2):345-53. https://doi.org/10.1016/j.chb.2012.06.007

Sharifzadeh N, Kharrazi H, Nazari E, Tabesh H, Khodabandeh ME, Heidari S, et al. Health education serious games targeting health care providers, patients, and public health users: scoping review. JMIR Serious Games. 2020;8(1):e13459. https://doi.org/10.2196/13459

Zhonggen Y. A meta-analysis of use of serious games in education over a decade. Int J Comput Games Technol. 2019;2019. https://doi.org/10.1155/2019/4797032

Page MJ, McKenzie JE, Bossuyt PM, Boutron I, Hoffmann TC, Mulrow CD, et al. The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. BMJ. 2021;372. https://doi.org/10.1186/s13643-021-01626-4

Academy of Nutrition and Dietetics. Evidence analysis manual: steps in the academy evidence analysis process. Chicago: Academy of Nutrition and Dietetics, 2016.

Holzmann SL, Schäfer N, Groh G, Plecher DA, Klinker G, Schauberger G, et al. Short-term effects of the serious game “Fit, Food, Fun” on nutritional knowledge: a pilot study among children and adolescents. Nutrients. 2019;11(9):2031.

https://doi.org/10.3390/nu11092031

Froome HM, Townson C, Rhodes S, Franco-Arellano B, LeSage A, Savaglio R, et al. The effectiveness of the foodbot factory mobile serious game on increasing nutrition knowledge in children. Nutrients. 2020;12(11):3413. https://doi.org/10.3390/nu12113413

Hermans RCJ, van den Broek N, Nederkoorn C, Otten R, Ruiter ELM, Johnson-Glenberg C. Feed the alien! The effects of a nutrition instruction game on children's nutritional knowledge and food intake. Games Health J. 2018;7(3):164-74. https://doi.org/10.1089/g4h.2017.0055

Mack I, Reiband N, Etges C, Eichhorn S, Schaeffeler N, Zurstiege G, et al. The kids obesity prevention program: cluster randomized controlled trial to evaluate a serious game for the prevention and treatment of childhood obesity. J Med Internet Res. 2020;22(4):e15725. https://doi.org/10.2196/15725

Vlieger NM, Sainsbury L, Smith SP, Riley N, Miller A, Collins CE, et al. Feasibility and Acceptability of ‘VitaVillage’: A Serious Game for Nutrition Education. Nutrients. 2021;14(1):189. https://doi.org/10.3390/nu14010189

Ruggiero L, Seltzer ED, Dufelmeier D, Montoya AM, Chebli P. MyPlate picks: Development and initial evaluation of feasibility, acceptability, and impact of an educational exergame to help promote healthy eating and physical activity in children. Games Health J. 2020;9(3):197-207. https://doi.org/10.1089/g4h.2019.0056

Espinosa-Curiel IE, Pozas-Bogarin EF, Lozano-Salas JL, Martínez-Miranda J, Delgado-Pérez EE, Estrada-Zamarron LS. Nutritional education and promotion of healthy eating behaviors among mexican children through video games: design and pilot test of foodratemaster. JMIR Serious Games. 2020;8(2):e16431. https://doi.org/10.2196/16431

Espinosa-Curiel IE, Espinosa-Curiel IE, Pozas-Bogarin EE, Martínez-Miranda J, Pérez-Espinosa H. Relationship between children’s enjoyment, user experience satisfaction, and learning in a serious video game for nutrition education: empirical pilot study. JMIR Serious Games. 2020;8(3):e21813. https://doi.org/10.2196/21813

Baranowski T, Baranowski J, Chen TA, Buday R, Beltran A, Dadabhoy H, et al. Videogames that encourage healthy behavior did not alter fasting insulin or other diabetes risks in children: randomized clinical trial. Games Health J. 2019;8(4):257-64. https://doi.org/10.1089/g4h.2018.0097

Aalbers T, Peeters A. The clinical testing of the serious game digest-inn: A tool to increase diet adherence in overweight individuals. Games Health J. 2020;9(2):108-12. https://doi.org/10.1089/g4h.2019.0067

Gorbanev I, Agudelo-Londoño S, González RA, Cortes A, Pomares A, Delgadillo V, et al. A systematic review of serious games in medical education: quality of evidence and pedagogical strategy. Med Educ Online. 2018;23(1):1438718. https://doi.org/10.1080/10872981.2018.1438718

Putnam MM, Richmond EM, Brunick KL, Wright CA, Calvert SL. Influence of a Character-Based App on Children's Learning of Nutritional Information: Should Apps Be Served with a Side of Media Characters?. Games Health J. 2018;7(2):121-6. https://doi.org/10.1089/g4h.2017.0116

Karanezi X. Primary and lower secondary school teachers: Teachers’ attitudes and perceptions about traditional teaching methodologies and modern teaching methodologies according to RWCT. Creat Educ. 2014;5(16):1567. https://doi.org/10.4236/ce.2014.516173

Renau MLR. A review of the traditional and current language teaching methods. Int J Innov Res Educ Sci. 2016;3(2):82-8.

Riopel M, Nenciovici L, Potvin P, Chastenay P, Charland P, Sarrasin JB, et al. Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis. Stud Sci Educ. 2019;55(2):169-214. https://doi.org/10.1080/03057267.2019.1722420

Baranowski T, Baranowski J, Thompson D, Buday R. Behavioral science in video games for children's diet and physical activity change: key research needs. J Diabetes Sci Technol. 2011;5(2):229-33. https://doi.org/10.1177/193229681100500204

Kharrazi H, Lu AS, Gharghabi F, Coleman W. A scoping review of health game research: Past, present, and future. Games Health J. 2012;1(2):153-64. https://doi.org/10.1089/g4h.2012.0011

Graafland M, Schraagen JM, Schijven MP. Systematic review of serious games for medical education and surgical skills training. Br J Surg. 2012;99(10):1322-30. https://doi.org/10.1002/bjs.8819

Spellberg B, Harrington D, Black S, Sue D, Stringer W, Witt M. Capturing the diagnosis: an internal medicine education program to improve documentation. Am J Med. 2013;126(8):739-43.e1. https://doi.org/10.1016/j.amjmed.2012.11.035

Di Giacomo D, Ranieri J, Lacasa P. Digital learning as enhanced learning processing? Cognitive evidence for new insight of smart learning. Front Psychol. 2017;8:1329. https://doi.org/10.3389/fpsyg.2017.01329

Molins-Ruano P, Sevilla C, Santini S, Haya PA, Rodríguez P, Sacha GM. Designing videogames to improve students' motivation. Comput Hum Behav. 2014;31:571-9. https://doi.org/10.1016/j.chb.2013.06.013

Holzmann SL, Schäfer H, Plecher DA, Stecher L, Klinker GJ, Groh G, et al. Serious games for nutritional education: online survey on preferences, motives, and behaviors among young adults at university. JMIR Serious Games. 2020;8(2):e16216. https://doi.org/10.2196/16216

Johnson SL. Developmental and environmental influences on young children's vegetable preferences and consumption. Adv Nutr. 2016;7(1):220S-31. https://doi.org/10.3945/an.115.008706

Melo KM, Cruz ACP, Brito MFSF, Pinho L. Influência do comportamento dos pais durante a refeição e no excesso de peso na infância. Esc Anna Nery. 2017;21(4):e20170102. https://doi.org/10.1590/2177-9465-EAN-2017-0102

Girotto E, Loch MR, Mesas AE, González AD, Guidoni CM, Andrade SM. Comportamentos alimentares de risco à saúde e fatores associados entre motoristas de caminhão. Cienc Saude Coletiva. 2020;25(3):1011-23. https://doi.org/10.1590/1413-81232020253.11402018

Milne-Ives M, Lam C, De Cock C, Van Velthoven MH, Meinert E. Mobile apps for health behavior change in physical activity, diet, drug and alcohol use, and mental health: systematic review. MIR Mhealth Uhealth. 2020;8(3):e17046. https://doi.org/10.2196/17046

Goddard K, Claire-Maire R, Byron-Danie J, Woodford L. Psychological factors involved in adherence to sport injury rehabilitation: a systematic review. Int Rev Sport Exerc Psychol. 2021;14(1):51-73. https://doi.org/10.1080/1750984X.2020.1744179

Lumsden J, Edwards EA, Lawrence NS, Coyle D, Munafò MR. Gamification of cognitive assessment and cognitive training: a systematic review of applications and efficacy. JMIR Serious Games. 2016;4(2):e11. https://doi.org/10.2196/games.5888

DeSmet A, Van Ryckeghem D, Compernolle S, Baranowski T, Thompson D, Crombez G, et al. A meta-analysis of serious digital games for healthy lifestyle promotion. Prev Med. 2014;69:95-107. https://doi.org/10.1016/j.ypmed.2014.08.026

Primack BA, Carroll MV, McNamara M, Klem ML, King B, Rich M, et al. Role of video games in improving health-related outcomes: a systematic review. Am J Prev Med. 2012;42(6):630-8. https://doi.org/10.1016/j.amepre.2012.02.023